Monthly Archives: July 2013

//July

Periorbis – Logistics

After a bit of searching and negotiation, it looks like things are starting to come together on the manufacturing and shipping front for Asteroid Miner. Still lots to do to join the dots and get a finished article into the shops, but its definitely going to be possible. Watch this space for further updates. Who would have thought that designing the game [...]

By | 2015-03-13T23:02:14+00:00 31 July 2013|Categories: Perihelion News, Periorbis|Comments Off on Periorbis – Logistics

Periorbis Play Testing – Success!!

Wow! What a game. If they're all like that from now on I think we're done on the game design! Four players, four different paths chosen, four different challenges encountered, and the scores so close at the end. So much so that Jase was up standing on his chair. I can't resist sharing the photo with you. Even now it makes me [...]

By | 2017-01-22T19:03:16+00:00 28 July 2013|Categories: Game Design, Periorbis|Tags: |Comments Off on Periorbis Play Testing – Success!!

Periorbis – End game and replayability

End Game Following the game with Jim earlier this week, we've been thinking about and testing some tweaks to the agent abilities to deal with the end game problems we encountered. After much debate, the solution we've settled on is to allow agents to sell ore from the warehouse to local traders at a knockdown price as a way of getting victory [...]

By | 2015-03-13T23:03:41+00:00 27 July 2013|Categories: Game Design, Periorbis|Tags: |Comments Off on Periorbis – End game and replayability

Periorbis – Play test update – We’re getting close!

Tonight's play test had a dual purpose. We wanted to test out some tweaks we've made to the game play and how the contracts work. In addition, since we think we're getting pretty close to a final version, we wanted to test it out on a new player to get a fresh perspective. All in all it turned out to be a [...]

By | 2015-03-13T23:03:45+00:00 24 July 2013|Categories: Game Design, Periorbis|Tags: |Comments Off on Periorbis – Play test update – We’re getting close!

Periorbis Game Gesign – Trading ships

At last! I think we finally have something which achieves everything that we want with the trading ship contracts, and at the same time makes the agents more valuable. Up until now they have been feeling a bit weak in our play test games! It's a bit difficult to explain why all of this is important without being able to show you [...]

By | 2017-01-22T19:03:16+00:00 20 July 2013|Categories: Game Design, Periorbis|Tags: |Comments Off on Periorbis Game Gesign – Trading ships

Periorbis – Play testing update

I'm even more excited now! Last night's game is the first that we are all happy with. The game is playing well, credits are tight but not too tight, and the end result properly reflected how we all played. Gareth was tired and got truly thrashed, despite the balancing mechanism in the game. Just the way it should be if you ask [...]

By | 2015-03-13T23:03:04+00:00 15 July 2013|Categories: Game Design, Periorbis|Tags: |Comments Off on Periorbis – Play testing update

Periorbis game design – Meet your employees

Morning boss, welcome to the office! In Periorbis, you will be able to hire up to 7 employees to do your bidding and build your mining empire. Although all employees will be able to carry out all actions in the game, you will receive a bonus if they are employed to carry out their specialist actions. The Engineer Engineers build mining [...]

By | 2017-01-22T19:03:16+00:00 10 July 2013|Categories: Game Design, Periorbis|Tags: |Comments Off on Periorbis game design – Meet your employees

Actions and economics

Sad though it is to say, working out the game mechanics and economic model is actually proving to be the most enjoyable, but also the most frustrating element of the project so far. We want to strike a good balance between making sure that players can get their hands on enough credits to build up their operations so that they feel like [...]

By | 2017-01-22T19:03:16+00:00 5 July 2013|Categories: Game Design, Periorbis|Tags: |Comments Off on Actions and economics

Periorbis game design – Orbital mechanics

When you get right down to it, this is what it’s all about. We’ve experimented with lots of different ideas of how to make this work in the game; the ones involving moving cocktail sticks around the board are best forgotten! But, I think we’ve finally found something that works in a practical sense and that at the same time maintains the [...]

By | 2017-01-22T19:03:16+00:00 3 July 2013|Categories: Game Design, Periorbis|Tags: |Comments Off on Periorbis game design – Orbital mechanics

Periorbis – In the beginning

Perihelion Games and Periorbis originated from a fairly simple idea. That idea was to create a space based game where the board would move to imitate the orbits of planets or other astral bodies and create some interesting strategy play. If you have even seen or played an old computer game called Malkari then you’ll have an idea of what I had [...]

By | 2015-03-13T22:58:49+00:00 2 July 2013|Categories: Game Design, Periorbis|Tags: |Comments Off on Periorbis – In the beginning

Welcome to Perihelion Games

Hello and welcome to Perihelion Games, we're happy you found us! We're a new company founded by three friends who enjoying playing strategy board games. Some of our favourite games are Agricola, Power Grid, Factory Manager, Le Havre, and the classic, Puerto Rico. The games we like tend to be Euro Games and while there are some amazing games out there, we're [...]

By | 2017-01-22T19:03:16+00:00 2 July 2013|Categories: Perihelion News|Tags: |Comments Off on Welcome to Perihelion Games