Monthly Archives: November 2013

//November

Developer tip #4 – Don’t miss Essen

Essen, or to give its full name “Internationale Spieltage SPIEL” is the main trade fair (arguably globally) for games held in the City of Essen in Germany.  It’s held over 4 days and importantly, it is open to the public as well as game designers and publishers. Everybody who loves playing board games or creating them should at least visit Essen once [...]

By |2017-01-22T19:03:15+00:0020 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #4 – Don’t miss Essen

Developer tip #3 – Importance of team work

There is no “i” in team.  Unless you are multi-skilled, have endless time and enjoy being a hermit, you will be designing your game as part of a team.  When making board games, a team often consists of friends getting together to talk about ideas and building proto-types.  This is all very fun, although quickly you will need to bring some order [...]

By |2017-01-22T19:03:15+00:0016 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #3 – Importance of team work

Developer tip #2 – Making time for game design

Developing a board game takes time, and a lot of it. Fortunately, we all enjoy working on Periorbis, but some tasks are more satisfying than others, and they’ve all got to be done. A big problem when you are starting out is that you don't really have a sense of how long things will take. Even simple tasks such as picking a [...]

By |2015-03-13T23:07:02+00:008 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #2 – Making time for game design

Developer tip #1 – Game ideas and concepts

There isn’t any rhyme or reason for where game concepts and ideas come from.  They sort of just come to you. But here a few things to think about that may aid you coming up with that great game idea! 1 – Play a wide range of games It’s all about getting experience and exposure to a wide variety of game mechanics.  [...]

By |2017-01-22T19:03:15+00:005 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #1 – Game ideas and concepts