Dave

/Dave
Dave

About Dave

Dave has been playing games since he figured out that you're not meant to eat the pieces! He lives in London with a very understanding wife, who occasionally agrees to playtest the new ideas and models he churns out.

Periorbis is a Kickstarter Staff Pick!

We have just been awarded Staff Pick status for our Kickstarter campaign. It's fantastic to see that they love Periorbis to! We're into the last few days now and closing in on our stretch goal. It's not too late for you to get in on the action and help us make Periorbis as good as it can be. Back us now on [...]

By |2015-05-16T08:04:36+00:0015 May 2015|Categories: Kickstarter, Periorbis|Comments Off on Periorbis is a Kickstarter Staff Pick!

Periorbis – Employee skill levels

Believe it or not, getting the employee deck right was one of the most challenging aspects to designing Periorbis. We starting off believing that we could simply put in as many cards as we wanted and players would quickly sort out what was good for them and ignore the rest. It turns out that doesn't work very well! There are lots of things that need [...]

By |2015-04-24T19:48:13+00:0024 April 2015|Categories: Designer Diary, Developer tip, Game Design, Perihelion News, Periorbis|Comments Off on Periorbis – Employee skill levels

Periorbis – The asteroid track

Following the launch of our Kickstarter campaign, we've had a lot of questions and a number of suggestions about the asteroid track which makes up much of the main game board, and controls which of the asteroids is available to players on each turn of the game. It's fantastic to have people interested in Periorbis, and we love to hear your ideas and suggestions. [...]

By |2017-01-22T19:03:14+00:0024 April 2015|Categories: Designer Diary, Developer tip, Game Design, Perihelion News, Periorbis|Comments Off on Periorbis – The asteroid track

Periorbis as a 2 player game

Periorbis works brilliantly as a 2 player game, providing lots of challenges and a really close finish. Read on to hear about a game we've just finished playing and some of the scenarios we faced. In an attempt to regain some dignity after my recent thrashing at Periorbis, I challenged Gareth to a rematch. Here's the highlights of how it went. The [...]

By |2017-01-22T19:03:14+00:003 April 2015|Categories: Game Reports, Perihelion News, Periorbis|Comments Off on Periorbis as a 2 player game

You can appear in Periorbis

One of the pledge levels that we'll be offering on Kickstarter is the chance to have your likeness incorporated into the game. To give you an idea of how the cards will look, here's another couple of examples. Click on images for a higher resolution version (4mb each). Engineer Captain  

By |2017-01-22T19:03:14+00:0018 October 2014|Categories: Kickstarter, Perihelion News, Periorbis|Comments Off on You can appear in Periorbis

New art – sneak preview

As promised, here's a sneak preview of a couple of the new employee cards for Periorbis. It's really exciting to see these coming together and we hope you like them. Click on images for a higher resolution version (4mb each). Agent Scientist We'll be giving our Kickstarter backers the option to have their likeness incorporated into the final version of [...]

By |2017-01-22T19:03:15+00:008 October 2014|Categories: Perihelion News|2 Comments

Periorbis – Same game, new name, coming soon to a galaxy near you!

After a period of much needed down time, we're and back in action and looking forward to the relaunch of our Kickstarter campaign under the new title of Periorbis. We're reinvigorated and more determined that ever to make our vision a reality. The game is the same, but we've also taken the opportunity to refresh some of the art work based on [...]

By |2017-01-22T19:03:15+00:001 October 2014|Categories: Perihelion News|Comments Off on Periorbis – Same game, new name, coming soon to a galaxy near you!

Periorbis Preview – Board to Death [formerly designed as ‘Asteroid Miner’]

Good news! After having the game for only a few days, Board to Death TV have competed their preview of Periorbis [formerly designed as 'Asteroid Miner']  and given it an 8 out of 10. They obviously couldn't resist giving it a try. Check out the video here. https://www.youtube.com/watch?v=OQBmWhpDATc More reviews to follow in the coming weeks.

By |2017-01-22T19:03:15+00:0016 May 2014|Categories: Game Reports, Periorbis, Video|Tags: , |Comments Off on Periorbis Preview – Board to Death [formerly designed as ‘Asteroid Miner’]

First shipment arrives

With the arrival of the first complete sample sets of Periorbis, we’re a huge step closer to making it a reality. We obviously knew what it would look like, but there’s something pretty special about seeing the real thing and holding it in your hands for the first time. Here’s a few pictures to whet your appetite…. Isn't she beautiful. Now to [...]

By |2017-01-22T19:03:15+00:0028 April 2014|Categories: Game Reports, Perihelion News, Periorbis|Comments Off on First shipment arrives

Developer Tips – Find links to our series here

Here’s a handy list of links to our Developer Tips Developer tip #1 – Game ideas and concepts Developer tip #2 – Making time for game design Developer tip #3 – Importance of team work […]

By |2017-01-22T19:03:15+00:0012 December 2013|Categories: Developer tip, Game Design|Comments Off on Developer Tips – Find links to our series here

Sneak preview of the rules

If you'd like to get a feel for what Periorbis is all about, here's the short version of the rules (2 pages). We'll post the full rules once we've got the art and design work finished. Periorbis - Rules preview (you need to click read more for the link to work) Any and all comments are very welcome!

By |2015-03-13T23:06:12+00:0025 August 2013|Categories: Periorbis|Comments Off on Sneak preview of the rules

Play test update – Butterfly effect

Since the last play test update, we've been trying to simplify the rules and mechanics to strip out anything which adds unnecessary complexity or game time. The end result is good, but it's been very interesting how sensitive the economic model is to seemingly small changes. One of the changes we made earlier this month to simplify the contract mechanics resulted in [...]

By |2014-01-10T18:12:11+00:0025 August 2013|Categories: Game Design, Periorbis|Comments Off on Play test update – Butterfly effect