We have just been awarded Staff Pick status for our Kickstarter campaign. It's fantastic to see that they love Periorbis to! We're into the last few days now and closing in on our stretch goal. It's not too late for you to get in on the action and help us make Periorbis as good as it can be. Back us now on [...]
This is the campaign video for Periorbis. Click here to get your hands on a copy of the game. https://youtu.be/zwg-IY51ZKw
Believe it or not, getting the employee deck right was one of the most challenging aspects to designing Periorbis. We starting off believing that we could simply put in as many cards as we wanted and players would quickly sort out what was good for them and ignore the rest. It turns out that doesn't work very well! There are lots of things that need [...]
Following the launch of our Kickstarter campaign, we've had a lot of questions and a number of suggestions about the asteroid track which makes up much of the main game board, and controls which of the asteroids is available to players on each turn of the game. It's fantastic to have people interested in Periorbis, and we love to hear your ideas and suggestions. [...]
Periorbis works brilliantly as a 2 player game, providing lots of challenges and a really close finish. Read on to hear about a game we've just finished playing and some of the scenarios we faced. In an attempt to regain some dignity after my recent thrashing at Periorbis, I challenged Gareth to a rematch. Here's the highlights of how it went. The [...]
We're almost there with the update of our Kickstarter campaign, and expect the preview to be available shortly! If you'd like to find out more about Periorbis - click here.
One of the pledge levels that we'll be offering on Kickstarter is the chance to have your likeness incorporated into the game. To give you an idea of how the cards will look, here's another couple of examples. Click on images for a higher resolution version (4mb each). Engineer Captain
As promised, here's a sneak preview of a couple of the new employee cards for Periorbis. It's really exciting to see these coming together and we hope you like them. Click on images for a higher resolution version (4mb each). Agent Scientist We'll be giving our Kickstarter backers the option to have their likeness incorporated into the final version of [...]
After a period of much needed down time, we're and back in action and looking forward to the relaunch of our Kickstarter campaign under the new title of Periorbis. We're reinvigorated and more determined that ever to make our vision a reality. The game is the same, but we've also taken the opportunity to refresh some of the art work based on [...]
Good news! After having the game for only a few days, Board to Death TV have competed their preview of Periorbis [formerly designed as 'Asteroid Miner'] and given it an 8 out of 10. They obviously couldn't resist giving it a try. Check out the video here. https://www.youtube.com/watch?v=OQBmWhpDATc More reviews to follow in the coming weeks.
With the arrival of the first complete sample sets of Periorbis, we’re a huge step closer to making it a reality. We obviously knew what it would look like, but there’s something pretty special about seeing the real thing and holding it in your hands for the first time. Here’s a few pictures to whet your appetite…. Isn't she beautiful. Now to [...]
As promised, here's the full version of the rules as well as the overview and set up guide. We'd welcome your thoughts and comments. Overview and Set-up guide Rule book
Here’s a handy list of links to our Developer Tips Developer tip #1 – Game ideas and concepts Developer tip #2 – Making time for game design Developer tip #3 – Importance of team work […]
If you'd like to get a feel for what Periorbis is all about, here's the short version of the rules (2 pages). We'll post the full rules once we've got the art and design work finished. Periorbis - Rules preview (you need to click read more for the link to work) Any and all comments are very welcome!
Since the last play test update, we've been trying to simplify the rules and mechanics to strip out anything which adds unnecessary complexity or game time. The end result is good, but it's been very interesting how sensitive the economic model is to seemingly small changes. One of the changes we made earlier this month to simplify the contract mechanics resulted in [...]