Hi everyone, Just a short note to let you know that Update 62 has been posted on KickStarter. In the update you'll find some photographs of the various components being made for the game and a quick review of where we are in the process. Best, Gareth
We hope our US backers enjoyed their 4th July celebrations yesterday. My wife and children are American, so despite living in the UK the atmosphere was festive here too. Although we're saving the sweet-potatoes and marshmallows for the weekend! We've paid the production invoice. There's something about sending large amounts of money abroad that makes me nervous. It doesn't help that the [...]
Hi everyone, This week sees a short update for those of you wondering about the Print and Play version of Periorbis. Before I do that I should let you know that we're pleased with the progress on the art front. More images in next week's update! As you know we're busy creating new art for the game. This art will be used [...]
Initially we'd planned to deliver Periorbis by the end of October. We allowed time for finalising the design files, the physical manufacture of the game and the shipping first from China to our distribution centres and from there on to your individual doorsteps. As a team, Periorbis is our first manufactured product and while the process is running smoothly it is taking [...]
Starting today we will be publishing updates for our backers here at PerihelionGames.com, on Facebook, and over at KickStarter. If you've not heard anything for a few weeks, it's actually because we've been very quiet. but that's about to change and we're really keen to make sure we're able to get updates out to everyone. So, whatever your preferred platform you can [...]
We love making games, but we couldn't do it without access to the amazing skills of our artists. They bring the worlds we imagine to life and help us share our games in a way we could never achieve without them. Here Carl shows us how the art he makes comes together in this fantastic time lapse video.
Caught a little unprepared. (or how it feels to launch a Kickstarter campaign) Unprepared in a good way mind! Just now a notification has popped up on my phone to announce that Periorbis has raised £13,000 ($19,380) in less than two days on Kickstarter. I like Periorbis. The confidence and enthusiasm of the (international!) team we've developed and playtested it with is [...]
It's not all about designing games around here, we rather enjoy playing them too. Recently I've been having a go at David Braben's Elite: Dangerous. This isn't a review as such, but rather a reflection on the game and my experience of it so far. Why 'so far'? Because I already know I'll be spending quite a bit of time in this [...]