Developer tip

/Developer tip

Periorbis – Employee skill levels

Believe it or not, getting the employee deck right was one of the most challenging aspects to designing Periorbis. We starting off believing that we could simply put in as many cards as we wanted and players would quickly sort out what was good for them and ignore the rest. It turns out that doesn't work very well! There are lots of things that need [...]

By |2015-04-24T19:48:13+00:0024 April 2015|Categories: Designer Diary, Developer tip, Game Design, Perihelion News, Periorbis|Comments Off on Periorbis – Employee skill levels

Periorbis – The asteroid track

Following the launch of our Kickstarter campaign, we've had a lot of questions and a number of suggestions about the asteroid track which makes up much of the main game board, and controls which of the asteroids is available to players on each turn of the game. It's fantastic to have people interested in Periorbis, and we love to hear your ideas and suggestions. [...]

By |2017-01-22T19:03:14+00:0024 April 2015|Categories: Designer Diary, Developer tip, Game Design, Perihelion News, Periorbis|Comments Off on Periorbis – The asteroid track

Developer tip #7 – Naming your game

Picking a name for your game demands some clear thinking and outside opinion! Remember, we are all told never to judge a book by its cover, but often we all make snap initial decisions.  Getting the name right can help get you the snap decision you want. Here are some of our thoughts on the matter. 1 – Try and stay on [...]

By |2015-03-13T23:14:49+00:0012 May 2014|Categories: Developer tip, Game Design|Comments Off on Developer tip #7 – Naming your game

Developer tip #6 – Shipping and posting

The last thing that is on your mind when carefully designing and creating your game is shipping and posting.  This cannot be overlooked.  At some point, once your game has been made (probably in a low cost territory – such as China), it has to be shipped to a distribution centre for onward fulfilment into the hands of your customers.  What does [...]

By |2017-01-22T19:03:15+00:008 May 2014|Categories: Developer tip, Game Design|Comments Off on Developer tip #6 – Shipping and posting

Developer Tips – Find links to our series here

Here’s a handy list of links to our Developer Tips Developer tip #1 – Game ideas and concepts Developer tip #2 – Making time for game design Developer tip #3 – Importance of team work […]

By |2017-01-22T19:03:15+00:0012 December 2013|Categories: Developer tip, Game Design|Comments Off on Developer Tips – Find links to our series here

Developer tip #5 – Meaningful play testing

Everybody assumes play-testing is fun and easy! But in reality it’s not.  Play testing revolves around trying to figure out what is not quite right about the game and therefore which tweaks you require to make.  The more complex the game, the harder it is to make tweaks without changing the dynamic of the game.  And often the range of tweaks you [...]

By |2017-01-22T19:03:15+00:0012 December 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #5 – Meaningful play testing

Developer tip #4 – Don’t miss Essen

Essen, or to give its full name “Internationale Spieltage SPIEL” is the main trade fair (arguably globally) for games held in the City of Essen in Germany.  It’s held over 4 days and importantly, it is open to the public as well as game designers and publishers. Everybody who loves playing board games or creating them should at least visit Essen once [...]

By |2017-01-22T19:03:15+00:0020 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #4 – Don’t miss Essen

Developer tip #3 – Importance of team work

There is no “i” in team.  Unless you are multi-skilled, have endless time and enjoy being a hermit, you will be designing your game as part of a team.  When making board games, a team often consists of friends getting together to talk about ideas and building proto-types.  This is all very fun, although quickly you will need to bring some order [...]

By |2017-01-22T19:03:15+00:0016 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #3 – Importance of team work

Developer tip #2 – Making time for game design

Developing a board game takes time, and a lot of it. Fortunately, we all enjoy working on Periorbis, but some tasks are more satisfying than others, and they’ve all got to be done. A big problem when you are starting out is that you don't really have a sense of how long things will take. Even simple tasks such as picking a [...]

By |2015-03-13T23:07:02+00:008 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #2 – Making time for game design

Developer tip #1 – Game ideas and concepts

There isn’t any rhyme or reason for where game concepts and ideas come from.  They sort of just come to you. But here a few things to think about that may aid you coming up with that great game idea! 1 – Play a wide range of games It’s all about getting experience and exposure to a wide variety of game mechanics.  [...]

By |2017-01-22T19:03:15+00:005 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #1 – Game ideas and concepts