Perihelion News

/Perihelion News

Posts in this category contain updates about Perihelion Games and the creative team.

Keeping in touch!

Starting today we will be publishing updates for our backers here at PerihelionGames.com, on Facebook, and over at KickStarter. If you've not heard anything for a few weeks, it's actually because we've been very quiet. but that's about to change and we're really keen to make sure we're able to get updates out to everyone. So, whatever your preferred platform you can [...]

By |2017-01-22T19:03:14+00:0028 October 2015|Categories: Perihelion News, Periorbis|Comments Off on Keeping in touch!

How the art is made

We love making games, but we couldn't do it without access to the amazing skills of our artists. They bring the worlds we imagine to life and help us share our games in a way we could never achieve without them. Here Carl shows us how the art he makes comes together in this fantastic time lapse video.

By |2017-01-22T19:03:14+00:0028 October 2015|Categories: Perihelion News|Comments Off on How the art is made

Periorbis – Employee skill levels

Believe it or not, getting the employee deck right was one of the most challenging aspects to designing Periorbis. We starting off believing that we could simply put in as many cards as we wanted and players would quickly sort out what was good for them and ignore the rest. It turns out that doesn't work very well! There are lots of things that need [...]

By |2015-04-24T19:48:13+00:0024 April 2015|Categories: Designer Diary, Developer tip, Game Design, Perihelion News, Periorbis|Comments Off on Periorbis – Employee skill levels

Periorbis – The asteroid track

Following the launch of our Kickstarter campaign, we've had a lot of questions and a number of suggestions about the asteroid track which makes up much of the main game board, and controls which of the asteroids is available to players on each turn of the game. It's fantastic to have people interested in Periorbis, and we love to hear your ideas and suggestions. [...]

By |2017-01-22T19:03:14+00:0024 April 2015|Categories: Designer Diary, Developer tip, Game Design, Perihelion News, Periorbis|Comments Off on Periorbis – The asteroid track

Periorbis as a 2 player game

Periorbis works brilliantly as a 2 player game, providing lots of challenges and a really close finish. Read on to hear about a game we've just finished playing and some of the scenarios we faced. In an attempt to regain some dignity after my recent thrashing at Periorbis, I challenged Gareth to a rematch. Here's the highlights of how it went. The [...]

By |2017-01-22T19:03:14+00:003 April 2015|Categories: Game Reports, Perihelion News, Periorbis|Comments Off on Periorbis as a 2 player game

Elite: Dangerous

It's not all about designing games around here, we rather enjoy playing them too. Recently I've been having a go at David Braben's Elite: Dangerous. This isn't a review as such, but rather a reflection on the game and my experience of it so far. Why 'so far'? Because I already know I'll be spending quite a bit of time in this [...]

By |2017-01-22T19:03:14+00:0014 March 2015|Categories: Gaming, Perihelion News|Comments Off on Elite: Dangerous

You can appear in Periorbis

One of the pledge levels that we'll be offering on Kickstarter is the chance to have your likeness incorporated into the game. To give you an idea of how the cards will look, here's another couple of examples. Click on images for a higher resolution version (4mb each). Engineer Captain  

By |2017-01-22T19:03:14+00:0018 October 2014|Categories: Kickstarter, Perihelion News, Periorbis|Comments Off on You can appear in Periorbis

New art – sneak preview

As promised, here's a sneak preview of a couple of the new employee cards for Periorbis. It's really exciting to see these coming together and we hope you like them. Click on images for a higher resolution version (4mb each). Agent Scientist We'll be giving our Kickstarter backers the option to have their likeness incorporated into the final version of [...]

By |2017-01-22T19:03:15+00:008 October 2014|Categories: Perihelion News|2 Comments

Periorbis – Same game, new name, coming soon to a galaxy near you!

After a period of much needed down time, we're and back in action and looking forward to the relaunch of our Kickstarter campaign under the new title of Periorbis. We're reinvigorated and more determined that ever to make our vision a reality. The game is the same, but we've also taken the opportunity to refresh some of the art work based on [...]

By |2017-01-22T19:03:15+00:001 October 2014|Categories: Perihelion News|Comments Off on Periorbis – Same game, new name, coming soon to a galaxy near you!

First shipment arrives

With the arrival of the first complete sample sets of Periorbis, we’re a huge step closer to making it a reality. We obviously knew what it would look like, but there’s something pretty special about seeing the real thing and holding it in your hands for the first time. Here’s a few pictures to whet your appetite…. Isn't she beautiful. Now to [...]

By |2017-01-22T19:03:15+00:0028 April 2014|Categories: Game Reports, Perihelion News, Periorbis|Comments Off on First shipment arrives

We’re making progress

It's been a busy few weeks, and we've made a lot of progress towards making Periorbis a reality! Play testing continues a pace, which I'll cover shortly in a separate post. We're close to agreeing terms with a manufacturer in China to produce samples and ultimately a full production run. We've made contact with freight forwarding companies who will be able to ship [...]

By |2017-01-22T19:03:15+00:0025 August 2013|Categories: Perihelion News, Periorbis|2 Comments