Periorbis

/Periorbis

These posts are concerned with our first game, Periorbis.

Production

We hope our US backers enjoyed their 4th July celebrations yesterday. My wife and children are American, so despite living in the UK the atmosphere was festive here too. Although we're saving the sweet-potatoes and marshmallows for the weekend! We've paid the production invoice. There's something about sending large amounts of money abroad that makes me nervous. It doesn't help that the [...]

By | 2017-07-05T06:57:17+00:00 5 July 2017|Categories: Backer Update, Periorbis|Comments Off on Production

Updating our timeline

Initially we'd planned to deliver Periorbis by the end of October. We allowed time for finalising the design files, the physical manufacture of the game and the shipping first from China to our distribution centres and from there on to your individual doorsteps. As a team, Periorbis is our first manufactured product and while the process is running smoothly it is taking [...]

By | 2017-01-22T19:03:14+00:00 4 November 2015|Categories: Backer Update, Periorbis, Periorbis|Comments Off on Updating our timeline

Keeping in touch!

Starting today we will be publishing updates for our backers here at PerihelionGames.com, on Facebook, and over at KickStarter. If you've not heard anything for a few weeks, it's actually because we've been very quiet. but that's about to change and we're really keen to make sure we're able to get updates out to everyone. So, whatever your preferred platform you can [...]

By | 2017-01-22T19:03:14+00:00 28 October 2015|Categories: Perihelion News, Periorbis|Comments Off on Keeping in touch!

Periorbis is a Kickstarter Staff Pick!

We have just been awarded Staff Pick status for our Kickstarter campaign. It's fantastic to see that they love Periorbis to! We're into the last few days now and closing in on our stretch goal. It's not too late for you to get in on the action and help us make Periorbis as good as it can be. Back us now on [...]

By | 2015-05-16T08:04:36+00:00 15 May 2015|Categories: Kickstarter, Periorbis|Comments Off on Periorbis is a Kickstarter Staff Pick!

Periorbis – Employee skill levels

Believe it or not, getting the employee deck right was one of the most challenging aspects to designing Periorbis. We starting off believing that we could simply put in as many cards as we wanted and players would quickly sort out what was good for them and ignore the rest. It turns out that doesn't work very well! There are lots of things that need [...]

By | 2015-04-24T19:48:13+00:00 24 April 2015|Categories: Designer Diary, Developer tip, Game Design, Perihelion News, Periorbis|Comments Off on Periorbis – Employee skill levels

Periorbis – The asteroid track

Following the launch of our Kickstarter campaign, we've had a lot of questions and a number of suggestions about the asteroid track which makes up much of the main game board, and controls which of the asteroids is available to players on each turn of the game. It's fantastic to have people interested in Periorbis, and we love to hear your ideas and suggestions. [...]

By | 2017-01-22T19:03:14+00:00 24 April 2015|Categories: Designer Diary, Developer tip, Game Design, Perihelion News, Periorbis|Comments Off on Periorbis – The asteroid track

Launching a Kickstarter campaign

Caught a little unprepared. (or how it feels to launch a Kickstarter campaign) Unprepared in a good way mind! Just now a notification has popped up on my phone to announce that Periorbis has raised £13,000 ($19,380) in less than two days on Kickstarter. I like Periorbis. The confidence and enthusiasm of the (international!) team we've developed and playtested it with is [...]

By | 2017-01-22T19:03:14+00:00 20 April 2015|Categories: Kickstarter, Periorbis|Comments Off on Launching a Kickstarter campaign

Periorbis as a 2 player game

Periorbis works brilliantly as a 2 player game, providing lots of challenges and a really close finish. Read on to hear about a game we've just finished playing and some of the scenarios we faced. In an attempt to regain some dignity after my recent thrashing at Periorbis, I challenged Gareth to a rematch. Here's the highlights of how it went. The [...]

By | 2017-01-22T19:03:14+00:00 3 April 2015|Categories: Game Reports, Perihelion News, Periorbis|Comments Off on Periorbis as a 2 player game

You can appear in Periorbis

One of the pledge levels that we'll be offering on Kickstarter is the chance to have your likeness incorporated into the game. To give you an idea of how the cards will look, here's another couple of examples. Click on images for a higher resolution version (4mb each). Engineer Captain  

By | 2017-01-22T19:03:14+00:00 18 October 2014|Categories: Kickstarter, Perihelion News, Periorbis|Comments Off on You can appear in Periorbis

Periorbis Preview – Board to Death [formerly designed as ‘Asteroid Miner’]

Good news! After having the game for only a few days, Board to Death TV have competed their preview of Periorbis [formerly designed as 'Asteroid Miner']  and given it an 8 out of 10. They obviously couldn't resist giving it a try. Check out the video here. https://www.youtube.com/watch?v=OQBmWhpDATc More reviews to follow in the coming weeks.

By | 2017-01-22T19:03:15+00:00 16 May 2014|Categories: Game Reports, Periorbis, Video|Tags: , |Comments Off on Periorbis Preview – Board to Death [formerly designed as ‘Asteroid Miner’]

First shipment arrives

With the arrival of the first complete sample sets of Periorbis, we’re a huge step closer to making it a reality. We obviously knew what it would look like, but there’s something pretty special about seeing the real thing and holding it in your hands for the first time. Here’s a few pictures to whet your appetite…. Isn't she beautiful. Now to [...]

By | 2017-01-22T19:03:15+00:00 28 April 2014|Categories: Game Reports, Perihelion News, Periorbis|Comments Off on First shipment arrives

Sneak preview of the rules

If you'd like to get a feel for what Periorbis is all about, here's the short version of the rules (2 pages). We'll post the full rules once we've got the art and design work finished. Periorbis - Rules preview (you need to click read more for the link to work) Any and all comments are very welcome!

By | 2015-03-13T23:06:12+00:00 25 August 2013|Categories: Periorbis|Comments Off on Sneak preview of the rules

Play test update – Butterfly effect

Since the last play test update, we've been trying to simplify the rules and mechanics to strip out anything which adds unnecessary complexity or game time. The end result is good, but it's been very interesting how sensitive the economic model is to seemingly small changes. One of the changes we made earlier this month to simplify the contract mechanics resulted in [...]

By | 2014-01-10T18:12:11+00:00 25 August 2013|Categories: Game Design, Periorbis|Comments Off on Play test update – Butterfly effect

We’re making progress

It's been a busy few weeks, and we've made a lot of progress towards making Periorbis a reality! Play testing continues a pace, which I'll cover shortly in a separate post. We're close to agreeing terms with a manufacturer in China to produce samples and ultimately a full production run. We've made contact with freight forwarding companies who will be able to ship [...]

By | 2017-01-22T19:03:15+00:00 25 August 2013|Categories: Perihelion News, Periorbis|2 Comments

2 player games

Someone wise once said, "Strike while the iron is hot." Well, it's more the weather than the iron that's hot at the moment, but strike we did with tweaks to the 2 player game. The slight issues from last night's game have all been resolved, and the balance has been restored to what we've come to expect from playing with more players. [...]

By | 2015-04-03T21:53:13+00:00 3 August 2013|Categories: Game Design, Periorbis|Comments Off on 2 player games