Yearly Archives: 2013

/2013

Developer Tips – Find links to our series here

Here’s a handy list of links to our Developer Tips Developer tip #1 – Game ideas and concepts Developer tip #2 – Making time for game design Developer tip #3 – Importance of team work […]

By |2017-01-22T19:03:15+00:0012 December 2013|Categories: Developer tip, Game Design|Comments Off on Developer Tips – Find links to our series here

Developer tip #5 – Meaningful play testing

Everybody assumes play-testing is fun and easy! But in reality it’s not.  Play testing revolves around trying to figure out what is not quite right about the game and therefore which tweaks you require to make.  The more complex the game, the harder it is to make tweaks without changing the dynamic of the game.  And often the range of tweaks you [...]

By |2017-01-22T19:03:15+00:0012 December 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #5 – Meaningful play testing

Developer tip #4 – Don’t miss Essen

Essen, or to give its full name “Internationale Spieltage SPIEL” is the main trade fair (arguably globally) for games held in the City of Essen in Germany.  It’s held over 4 days and importantly, it is open to the public as well as game designers and publishers. Everybody who loves playing board games or creating them should at least visit Essen once [...]

By |2017-01-22T19:03:15+00:0020 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #4 – Don’t miss Essen

Developer tip #3 – Importance of team work

There is no “i” in team.  Unless you are multi-skilled, have endless time and enjoy being a hermit, you will be designing your game as part of a team.  When making board games, a team often consists of friends getting together to talk about ideas and building proto-types.  This is all very fun, although quickly you will need to bring some order [...]

By |2017-01-22T19:03:15+00:0016 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #3 – Importance of team work

Developer tip #2 – Making time for game design

Developing a board game takes time, and a lot of it. Fortunately, we all enjoy working on Periorbis, but some tasks are more satisfying than others, and they’ve all got to be done. A big problem when you are starting out is that you don't really have a sense of how long things will take. Even simple tasks such as picking a [...]

By |2015-03-13T23:07:02+00:008 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #2 – Making time for game design

Developer tip #1 – Game ideas and concepts

There isn’t any rhyme or reason for where game concepts and ideas come from.  They sort of just come to you. But here a few things to think about that may aid you coming up with that great game idea! 1 – Play a wide range of games It’s all about getting experience and exposure to a wide variety of game mechanics.  [...]

By |2017-01-22T19:03:15+00:005 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #1 – Game ideas and concepts

Sneak preview of the rules

If you'd like to get a feel for what Periorbis is all about, here's the short version of the rules (2 pages). We'll post the full rules once we've got the art and design work finished. Periorbis - Rules preview (you need to click read more for the link to work) Any and all comments are very welcome!

By |2015-03-13T23:06:12+00:0025 August 2013|Categories: Periorbis|Comments Off on Sneak preview of the rules

Play test update – Butterfly effect

Since the last play test update, we've been trying to simplify the rules and mechanics to strip out anything which adds unnecessary complexity or game time. The end result is good, but it's been very interesting how sensitive the economic model is to seemingly small changes. One of the changes we made earlier this month to simplify the contract mechanics resulted in [...]

By |2014-01-10T18:12:11+00:0025 August 2013|Categories: Game Design, Periorbis|Comments Off on Play test update – Butterfly effect

We’re making progress

It's been a busy few weeks, and we've made a lot of progress towards making Periorbis a reality! Play testing continues a pace, which I'll cover shortly in a separate post. We're close to agreeing terms with a manufacturer in China to produce samples and ultimately a full production run. We've made contact with freight forwarding companies who will be able to ship [...]

By |2017-01-22T19:03:15+00:0025 August 2013|Categories: Perihelion News, Periorbis|2 Comments

First ever video script!!

Man alive, at no point did I ever think that creating a board game would involve writing a script! After looking at lots of other websites for inspiration, I just got down to putting some pen to paper. It's amazing how 14 years of corporate life affects your vocabulary and makes you sound so clinical (yet efficient!)...anyway managed to pull together something [...]

By |2014-01-10T18:16:25+00:004 August 2013|Categories: Perihelion News, Video|Comments Off on First ever video script!!

2 player games

Someone wise once said, "Strike while the iron is hot." Well, it's more the weather than the iron that's hot at the moment, but strike we did with tweaks to the 2 player game. The slight issues from last night's game have all been resolved, and the balance has been restored to what we've come to expect from playing with more players. [...]

By |2015-04-03T21:53:13+00:003 August 2013|Categories: Game Design, Periorbis|Comments Off on 2 player games

Number of players

When we designed Periorbis, our main focus was on getting the 4 and 5 player versions of the game to work well, and so that's where we focused our initial play testing. For a lot of the early games it was just the three of us, so Jase and Gareth have had to work pretty hard managing two players at a time. [...]

By |2017-01-22T19:03:15+00:002 August 2013|Categories: Game Design, Periorbis|Comments Off on Number of players

Periorbis – Logistics

After a bit of searching and negotiation, it looks like things are starting to come together on the manufacturing and shipping front for Asteroid Miner. Still lots to do to join the dots and get a finished article into the shops, but its definitely going to be possible. Watch this space for further updates. Who would have thought that designing the game [...]

By |2015-03-13T23:02:14+00:0031 July 2013|Categories: Perihelion News, Periorbis|Comments Off on Periorbis – Logistics

Periorbis Play Testing – Success!!

Wow! What a game. If they're all like that from now on I think we're done on the game design! Four players, four different paths chosen, four different challenges encountered, and the scores so close at the end. So much so that Jase was up standing on his chair. I can't resist sharing the photo with you. Even now it makes me [...]

By |2017-01-22T19:03:16+00:0028 July 2013|Categories: Game Design, Periorbis|Tags: |Comments Off on Periorbis Play Testing – Success!!