Developer tip #2 – Making time for game design

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Developing a board game takes time, and a lot of it. Fortunately, we all enjoy working on Periorbis, but some tasks are more satisfying than others, and they’ve all got to be done. A big problem when you are starting out is that you don’t really have a sense of how long things will take. Even simple tasks such as picking a name or designing a logo require research, thinking, re-thinking, and lots of debate!

Here are three things you can do to get your game off the ground.

1 – Manufacture More Time

Ok, you can’t actually make the stuff, but you will find that some of your time isn’t as ‘spent’ as you think. Whether it be watching TV, playing games, or just plain old hanging out, everyone has down time during the day that could be put to good use. Find yours and put it to good use.

There’s also no substitute for longer days, stay up 30 minutes longer and get a bit more done every day. Get used to the idea that from time to time you’re going to need to work into the night to get the job done. Others may make it seem as though they can accomplish a great deal in no time at all, but in reality hard work is the secret to almost everything.

2 – Prioritise and stop doing less important things

Repurposing your hidden free time won’t be enough. In order to find time for game design you are going to need to start taking other things out of your schedule. You may need to change your habits, stop watching certain shows, take a break from reading all of the books you want to and so on.

Think honestly and realistically about your major commitments. You can’t, or at least shouldn’t, skip shopping for groceries or spending time with your children, but you can stop watching Family Guy. Deliberately stop doing low priority things and fill the time with design. Favourite show starting? That’s your cue for going over the rules for spelling mistakes one last time.

3 – Communicate Responsibility Clearly

Unless you’re working on your own you are going to need to communicate. With your colleagues, with your family, and with the artists, manufacturers, designers, and professionals working with you on your game.

You should set out a plan and ensure that everyone knows who is responsible for what. It sounds simple, but handing tasks over to someone else can only free you up if you’re confident they’re going to get it done.

It’s not easy, but watching your game take shape is very satisfying. If you think we’ve missed something drop us a note in the comments below.

 

By |2015-03-13T23:07:02+00:008 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #2 – Making time for game design

About the Author:

Jase
Jase is a professional communicator by day and a games developer by night. He lives in London with his wife and children.