Developer tip #7 – Naming your game

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Picking a name for your game demands some clear thinking and outside opinion! Remember, we are all told never to judge a book by its cover, but often we all make snap initial decisions.  Getting the name right can help get you the snap decision you want.

Here are some of our thoughts on the matter.

1 – Try and stay on topic (but not boring)

The name needs to give some indication of what the theme of the game is about without sounding too cheesy or boring. If you able to tie the theme of the game with some sort of key action in the game then that is a great starting point.  For example, Periorbis, tells you it’s a space game and you are mining asteroids.  It’s a fine line to find a name that isn’t too boring or geeky.  You have to find that fine line yourself.

Sitting down with your game developers and brain storming ideas on a whiteboard will help massively.  Try and get 3 or 4 names to test with a wider audience.

2 – Listen to others

Once you have a 3 or 4 test names, run them by your play-testing group of friends and also people who don’t normally play board games.  Look for an honest reaction. You absolutely don’t want to hear people just being nice and polite but secretly thinking that is a rubbish name!

Be prepared to throw away your short-list of names and start again.  Perhaps (if you are lucky) one of your friends might just come up with a name that works.  Don’t assume that because you made the game, you will give it the best name!

3 – Check what is out there already!

Before you formally name your game, check out thoroughly what else is on the marketplace!  Make sure you check out forums where games are created or funded (for example Board Game Geek and Kickstarter) to see if anybody else is in the process of bringing to market a game with the same name!

By |2015-03-13T23:14:49+00:0012 May 2014|Categories: Developer tip, Game Design|Comments Off on Developer tip #7 – Naming your game

About the Author:

Jase is a professional communicator by day and a games developer by night. He lives in London with his wife and children.