About Gareth

Gareth is the techy member of the team, which doesn't necessarily say as much about him as it does about the other members of our team... He lives and works in London and plays as many games as he can get away with.

Update 62: Production underway

Hi everyone, Just a short note to let you know that Update 62 has been posted on KickStarter. In the update you'll find some photographs of the various components being made for the game and a quick review of where we are in the process. Best, Gareth

By |2017-07-30T18:58:51+00:0030 July 2017|Categories: Backer Update, Kickstarter|Comments Off on Update 62: Production underway


We hope our US backers enjoyed their 4th July celebrations yesterday. My wife and children are American, so despite living in the UK the atmosphere was festive here too. Although we're saving the sweet-potatoes and marshmallows for the weekend! We've paid the production invoice. There's something about sending large amounts of money abroad that makes me nervous. It doesn't help that the [...]

By |2017-07-05T06:57:17+00:005 July 2017|Categories: Backer Update, Periorbis|Comments Off on Production

Print and Play

Hi everyone, This week sees a short update for those of you wondering about the Print and Play version of Periorbis. Before I do that I should let you know that we're pleased with the progress on the art front. More images in next week's update! As you know we're busy creating new art for the game. This art will be used [...]

By |2017-01-22T19:03:14+00:0019 November 2015|Categories: Backer Update, Kickstarter, Periorbis|Comments Off on Print and Play

Updating our timeline

Initially we'd planned to deliver Periorbis by the end of October. We allowed time for finalising the design files, the physical manufacture of the game and the shipping first from China to our distribution centres and from there on to your individual doorsteps. As a team, Periorbis is our first manufactured product and while the process is running smoothly it is taking [...]

By |2017-01-22T19:03:14+00:004 November 2015|Categories: Backer Update, Periorbis, Periorbis|Comments Off on Updating our timeline

Keeping in touch!

Starting today we will be publishing updates for our backers here at, on Facebook, and over at KickStarter. If you've not heard anything for a few weeks, it's actually because we've been very quiet. but that's about to change and we're really keen to make sure we're able to get updates out to everyone. So, whatever your preferred platform you can [...]

By |2017-01-22T19:03:14+00:0028 October 2015|Categories: Perihelion News, Periorbis|Comments Off on Keeping in touch!

How the art is made

We love making games, but we couldn't do it without access to the amazing skills of our artists. They bring the worlds we imagine to life and help us share our games in a way we could never achieve without them. Here Carl shows us how the art he makes comes together in this fantastic time lapse video.

By |2017-01-22T19:03:14+00:0028 October 2015|Categories: Perihelion News|Comments Off on How the art is made

Launching a Kickstarter campaign

Caught a little unprepared. (or how it feels to launch a Kickstarter campaign) Unprepared in a good way mind! Just now a notification has popped up on my phone to announce that Periorbis has raised £13,000 ($19,380) in less than two days on Kickstarter. I like Periorbis. The confidence and enthusiasm of the (international!) team we've developed and playtested it with is [...]

By |2017-01-22T19:03:14+00:0020 April 2015|Categories: Kickstarter, Periorbis|Comments Off on Launching a Kickstarter campaign

Elite: Dangerous

It's not all about designing games around here, we rather enjoy playing them too. Recently I've been having a go at David Braben's Elite: Dangerous. This isn't a review as such, but rather a reflection on the game and my experience of it so far. Why 'so far'? Because I already know I'll be spending quite a bit of time in this [...]

By |2017-01-22T19:03:14+00:0014 March 2015|Categories: Gaming, Perihelion News|Comments Off on Elite: Dangerous