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New art – sneak preview

As promised, here's a sneak preview of a couple of the new employee cards for Periorbis. It's really exciting to see these coming together and we hope you like them. Click on images for a higher resolution version (4mb each). Agent Scientist We'll be giving our Kickstarter backers the option to have their likeness incorporated into the final version of [...]

By |2017-01-22T19:03:15+00:008 October 2014|Categories: Perihelion News|2 Comments

Periorbis – Same game, new name, coming soon to a galaxy near you!

After a period of much needed down time, we're and back in action and looking forward to the relaunch of our Kickstarter campaign under the new title of Periorbis. We're reinvigorated and more determined that ever to make our vision a reality. The game is the same, but we've also taken the opportunity to refresh some of the art work based on [...]

By |2017-01-22T19:03:15+00:001 October 2014|Categories: Perihelion News|Comments Off on Periorbis – Same game, new name, coming soon to a galaxy near you!

Periorbis Preview – Board to Death [formerly designed as ‘Asteroid Miner’]

Good news! After having the game for only a few days, Board to Death TV have competed their preview of Periorbis [formerly designed as 'Asteroid Miner']  and given it an 8 out of 10. They obviously couldn't resist giving it a try. Check out the video here. https://www.youtube.com/watch?v=OQBmWhpDATc More reviews to follow in the coming weeks.

By |2017-01-22T19:03:15+00:0016 May 2014|Categories: Game Reports, Periorbis, Video|Tags: , |Comments Off on Periorbis Preview – Board to Death [formerly designed as ‘Asteroid Miner’]

Developer tip #7 – Naming your game

Picking a name for your game demands some clear thinking and outside opinion! Remember, we are all told never to judge a book by its cover, but often we all make snap initial decisions.  Getting the name right can help get you the snap decision you want. Here are some of our thoughts on the matter. 1 – Try and stay on [...]

By |2015-03-13T23:14:49+00:0012 May 2014|Categories: Developer tip, Game Design|Comments Off on Developer tip #7 – Naming your game

Developer tip #6 – Shipping and posting

The last thing that is on your mind when carefully designing and creating your game is shipping and posting.  This cannot be overlooked.  At some point, once your game has been made (probably in a low cost territory – such as China), it has to be shipped to a distribution centre for onward fulfilment into the hands of your customers.  What does [...]

By |2017-01-22T19:03:15+00:008 May 2014|Categories: Developer tip, Game Design|Comments Off on Developer tip #6 – Shipping and posting

First shipment arrives

With the arrival of the first complete sample sets of Periorbis, we’re a huge step closer to making it a reality. We obviously knew what it would look like, but there’s something pretty special about seeing the real thing and holding it in your hands for the first time. Here’s a few pictures to whet your appetite…. Isn't she beautiful. Now to [...]

By |2017-01-22T19:03:15+00:0028 April 2014|Categories: Game Reports, Perihelion News, Periorbis|Comments Off on First shipment arrives

Developer Tips – Find links to our series here

Here’s a handy list of links to our Developer Tips Developer tip #1 – Game ideas and concepts Developer tip #2 – Making time for game design Developer tip #3 – Importance of team work […]

By |2017-01-22T19:03:15+00:0012 December 2013|Categories: Developer tip, Game Design|Comments Off on Developer Tips – Find links to our series here

Developer tip #5 – Meaningful play testing

Everybody assumes play-testing is fun and easy! But in reality it’s not.  Play testing revolves around trying to figure out what is not quite right about the game and therefore which tweaks you require to make.  The more complex the game, the harder it is to make tweaks without changing the dynamic of the game.  And often the range of tweaks you [...]

By |2017-01-22T19:03:15+00:0012 December 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #5 – Meaningful play testing

Developer tip #4 – Don’t miss Essen

Essen, or to give its full name “Internationale Spieltage SPIEL” is the main trade fair (arguably globally) for games held in the City of Essen in Germany.  It’s held over 4 days and importantly, it is open to the public as well as game designers and publishers. Everybody who loves playing board games or creating them should at least visit Essen once [...]

By |2017-01-22T19:03:15+00:0020 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #4 – Don’t miss Essen

Developer tip #3 – Importance of team work

There is no “i” in team.  Unless you are multi-skilled, have endless time and enjoy being a hermit, you will be designing your game as part of a team.  When making board games, a team often consists of friends getting together to talk about ideas and building proto-types.  This is all very fun, although quickly you will need to bring some order [...]

By |2017-01-22T19:03:15+00:0016 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #3 – Importance of team work

Developer tip #2 – Making time for game design

Developing a board game takes time, and a lot of it. Fortunately, we all enjoy working on Periorbis, but some tasks are more satisfying than others, and they’ve all got to be done. A big problem when you are starting out is that you don't really have a sense of how long things will take. Even simple tasks such as picking a [...]

By |2015-03-13T23:07:02+00:008 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #2 – Making time for game design

Developer tip #1 – Game ideas and concepts

There isn’t any rhyme or reason for where game concepts and ideas come from.  They sort of just come to you. But here a few things to think about that may aid you coming up with that great game idea! 1 – Play a wide range of games It’s all about getting experience and exposure to a wide variety of game mechanics.  [...]

By |2017-01-22T19:03:15+00:005 November 2013|Categories: Developer tip, Game Design|Comments Off on Developer tip #1 – Game ideas and concepts

Sneak preview of the rules

If you'd like to get a feel for what Periorbis is all about, here's the short version of the rules (2 pages). We'll post the full rules once we've got the art and design work finished. Periorbis - Rules preview (you need to click read more for the link to work) Any and all comments are very welcome!

By |2015-03-13T23:06:12+00:0025 August 2013|Categories: Periorbis|Comments Off on Sneak preview of the rules