As promised, here's a sneak preview of a couple of the new employee cards for Periorbis. It's really exciting to see these coming together and we hope you like them. Click on images for a higher resolution version (4mb each). Agent Scientist We'll be giving our Kickstarter backers the option to have their likeness incorporated into the final version of [...]
After a period of much needed down time, we're and back in action and looking forward to the relaunch of our Kickstarter campaign under the new title of Periorbis. We're reinvigorated and more determined that ever to make our vision a reality. The game is the same, but we've also taken the opportunity to refresh some of the art work based on [...]
Good news! After having the game for only a few days, Board to Death TV have competed their preview of Periorbis [formerly designed as 'Asteroid Miner'] and given it an 8 out of 10. They obviously couldn't resist giving it a try. Check out the video here. https://www.youtube.com/watch?v=OQBmWhpDATc More reviews to follow in the coming weeks.
Picking a name for your game demands some clear thinking and outside opinion! Remember, we are all told never to judge a book by its cover, but often we all make snap initial decisions. Getting the name right can help get you the snap decision you want. Here are some of our thoughts on the matter. 1 – Try and stay on [...]
The last thing that is on your mind when carefully designing and creating your game is shipping and posting. This cannot be overlooked. At some point, once your game has been made (probably in a low cost territory – such as China), it has to be shipped to a distribution centre for onward fulfilment into the hands of your customers. What does [...]
With the arrival of the first complete sample sets of Periorbis, we’re a huge step closer to making it a reality. We obviously knew what it would look like, but there’s something pretty special about seeing the real thing and holding it in your hands for the first time. Here’s a few pictures to whet your appetite…. Isn't she beautiful. Now to [...]
As promised, here's the full version of the rules as well as the overview and set up guide. We'd welcome your thoughts and comments. Overview and Set-up guide Rule book
Here’s a handy list of links to our Developer Tips Developer tip #1 – Game ideas and concepts Developer tip #2 – Making time for game design Developer tip #3 – Importance of team work […]
Everybody assumes play-testing is fun and easy! But in reality it’s not. Play testing revolves around trying to figure out what is not quite right about the game and therefore which tweaks you require to make. The more complex the game, the harder it is to make tweaks without changing the dynamic of the game. And often the range of tweaks you [...]
Essen, or to give its full name “Internationale Spieltage SPIEL” is the main trade fair (arguably globally) for games held in the City of Essen in Germany. It’s held over 4 days and importantly, it is open to the public as well as game designers and publishers. Everybody who loves playing board games or creating them should at least visit Essen once [...]
There is no “i” in team. Unless you are multi-skilled, have endless time and enjoy being a hermit, you will be designing your game as part of a team. When making board games, a team often consists of friends getting together to talk about ideas and building proto-types. This is all very fun, although quickly you will need to bring some order [...]
Developing a board game takes time, and a lot of it. Fortunately, we all enjoy working on Periorbis, but some tasks are more satisfying than others, and they’ve all got to be done. A big problem when you are starting out is that you don't really have a sense of how long things will take. Even simple tasks such as picking a [...]
There isn’t any rhyme or reason for where game concepts and ideas come from. They sort of just come to you. But here a few things to think about that may aid you coming up with that great game idea! 1 – Play a wide range of games It’s all about getting experience and exposure to a wide variety of game mechanics. [...]
If you'd like to get a feel for what Periorbis is all about, here's the short version of the rules (2 pages). We'll post the full rules once we've got the art and design work finished. Periorbis - Rules preview (you need to click read more for the link to work) Any and all comments are very welcome!