These are posts about how we design our games, the things we consider, how we tackle the problems that come up and the satisfaction that comes from developing novel mechanisms for play.
Tonight's play test had a dual purpose. We wanted to test out some tweaks we've made to the game play and how the contracts work. In addition, since we think we're getting pretty close to a final version, we wanted to test it out on a new player to get a fresh perspective. All in all it turned out to be a [...]